/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.ai;

/**
 * Enumaration of generic intentions of an NPC/PC, an intention may require
 * several steps to be completed
 */
public enum CtrlIntention {
	/** Do nothing, disconnect AI of NPC if no players around */
	AI_INTENTION_IDLE,
	/**
	 * Alerted state without goal : scan attackable targets, random walk, etc
	 */
	AI_INTENTION_ACTIVE,
	/** Rest (sit until attacked) */
	AI_INTENTION_REST,
	/**
	 * Attack target (cast combat magic, go to target, combat), may be ignored,
	 * if target is locked on another character or a peacefull zone and so on
	 */
	AI_INTENTION_ATTACK,
	/** Cast a spell, depending on the spell - may start or stop attacking */
	AI_INTENTION_CAST,
	/** Just move to another location */
	AI_INTENTION_MOVE_TO,
	/** Like move, but check target's movement and follow it */
	AI_INTENTION_FOLLOW,
	/** PickUp and item, (got to item, pickup it, become idle */
	AI_INTENTION_PICK_UP,
	/** Move to target, then interact */
	AI_INTENTION_INTERACT,
	/** Move to another location in a boat */
	AI_INTENTION_MOVE_TO_IN_A_BOAT;
}
